Athile Technologies is a technology consulting company. We focus on challenging problems in visualization both on the web and the desktop. The small team is composed of software engineers with a passion for technology both in its theory and practice who are committed to delivering only well-designed, elegant solutions.
Prospective project or request?
Please contact us.
| Seamless Image View | v0.2.1 |
Replaces a standard <IMG> element with a tiled view of the
image that can be manipulated via zooming or panning.
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| Image Effects | v0.0.0 |
Runs various configurable image filters on <IMG> elements within
a page. Grayscale, desaturation, and hue shifts are example operations.
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| Patterns Library | v0.1.0 |
A library of Javascript functions for generating basic patterns.
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| Color Wheel | v0.0.0 |
Draws a color wheel with various options.
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| Fire Effect | v0.1.0 |
| GLGeom | v0.0.5 |
A C++ template library built upon GLM that provides common
graphics geometry classes and functions.
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| Floating-point Color Picker | ||
| Seamless 2D Tiles | v0.1.0 | |
| Type Preview |
These are the freely available tools and technologies from Athile Technologies. They are all at various stages of development and completeness. If you have interest in any particular technology, please contact us to suggest features, design changes, documentation improvements, or the mere polish necessary to make the tool more readily useable for your particular project.
We are anxious to improve tools that we know are being used!
| LxEngine | WIP |
A desktop visualization & simulation engine based on a XML and Javascript
technologies, while written in C++ for performance.
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| LxWeb | WIP |
The entirely web-based version of LxEngine. Written entirely in Javascript.
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| LxLang | WIP |
A simple, C-like language for developing low-level, "building-block"
libraries that can be retargeted to native Javascript, C++, and
GLSL to allow for code sharing between multiple implementations.
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| Shader Builder | WIP |
A web-based shader builder targeting GLSL, C++ based ray-tracers, and
Javascript ray-tracers with presets & customization for
immediate compatiblity with various engines.
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| BlenderLoad | WIP |
A web-based Javascript Blender file (.blend) importer and translator.
Targets WebGL and custom targets.
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| PIM0 | WIP |
A personal information management system. In research.
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| AIMS | WIP |
Asset Index Management System (AIMS). A web-based, "type-aware" overlay of
a git respository with automatic asset previews, data format conversions,
and packaging.
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| Ray Tracer | WIP |
A web-based ray-tracer demonstrating the graphical capabilities
of LxWeb and various graphical component technologies.
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| Gravity Tide | WIP |
A simple proof-of-concept game demonstrating LxWeb. Focuses on
animations, audio, and timelining.
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| Night's Return | WIP |
A proof-of-concept game demonstrating LxEngine on the desktop with
a particular focus on multi-user and networking support.
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The research and labs projects within Athile Technologies represent more ambituous, more volatile, and often less complete projects within the company.
Information available on these projects is highly subject to change.
Athile Technologies focuses on visualization and intellectually challenging software engineering problems. The company's primary expertise and experience is in C++ and Javascript. Whenever possible we strive to produce open source and freely available information and technology. Our day to day priorities are on realizing our client's vision fully, but we maintain a long-term objective of contributing further knowledge and resources to the community at large.
Athile Technologies is excited about engaging in more projects, so please contact us with project proposals.