Updating the prior post…
To the seamless procedural texture generator, I added a grass texture generator. In addition to making numerous enhancements to the original code including automatically generating the UI elements for each plug-in and, of course, having the page support multiple plug-ins.
There’s still a lot of room for improvement, but this is a much better demo than the proof-of-concept spot pattern.
The grass need color controls, the dirt needs to be better, the blades need to be sharper, the algorithm needs to be changed to draw incrementally without stealing the browser process, etc. Nonetheless, a good step forward.