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Posts
- .blend direct file loading support
- 111 Games in 11 Minutes
- 2D Patterns
- A Coherent Error Handling Strategy
- A Complete Game
- A First Image
- A Simple TiddlyWiki Macro
- Accessing HTML5 CANVAS Pixels
- Adaptive Multisampling for Area Lights
- Additional Procedurals
- Area Lights
- August
- Away from the Code
- Basic Collision Detection
- Bethesda Softworks’ Morrowind
- Blender 2.5 and UV Unwrapping
- BlendReader Class
- Blog Posts on the Home Page
- Blogger Entries Imported
- Bookmarklets
- Bug
- Building Google V8 in debug mode
- Bullet Physics is Worth Using
- Bump mapping: First pass
- C++11 Lambda functions & Boost.Threads
- Careful when mixing std::shared_ptr<> and lambda functions
- Catmull-Clark Subdivision
- Checking in…
- Checking in…
- Collisions
- Composite Design Pattern
- Concerning Wheel Reinvention
- Creating Planets and Moons
- CSS Font Preview Tool
- Cube Maps
- Defining Custom Control Structures with C++ Macros
- Dependent Base Classes
- Device Independent Scene Graph
- Edge Glow
- Effects Sub-Project Complete
- Effects System Progress
- Effects System Scaffolding
- Embedding C++ classes and methods in Google V8
- Enumerating Active Display Resolutions
- Event Queue
- Event-based Thread Pattern
- Experimenting with Perlin Noise
- Exploring a New Area
- External Libraries
- favicon.ico
- First attempt at GLSL procedurals in OGRE
- Flat Shading in the Fragment Shader
- General Transformations
- General Update
- Generate Random Filenames in DOS
- Git Stash
- GLGeom UV generators
- GLGeom v0.0.4 released
- GLGeom v0.0.5 Released!
- GLGeom v0.0.6 Released!
- glgeom::create_sphere()
- GLSL ray-tracing to debug point lights
- GLSL Shader Progress
- HTML5 2D Map Viewer
- HTML5 localStorage
- Images
- Implementing Wind in Bullet
- Improved Data Format
- Improving the Project Structure
- Interleaved threads
- Javascript
- Javascript Closures
- JQuery Automatic Thumbnails
- JQuery Seamless Image Preview
- Layered Software Components
- Learning about web development
- Light Color Gradients
- Links Worth Reading
- Lithosphere Terrain Generator
- LxEngine
- LxEngine Progress
- LxEngine Tutorial 1
- LxEngine Tutorial 2
- LxEngine v0.0 status
- LxEngine v0.0.1 Released
- LxEngine v0.0.2 Released!
- LxEngine v0.0.3 released
- LxLang Patterns Library
- Making Maps
- Mapper Transforms
- Material Properties
- Material System
- Material System Design
- Material System Update
- Math Texts
- Merry Christmas!
- Migrating to OpenGL 3.2 Core Profile
- Minimal OGRE Example
- Mixing V8 and Native Code
- More Basics
- Morrowind Terrain
- Music Support & 0 A.D.
- Non-Blocking Win32 Console Input
- Normal Maps: WIP
- OGRE SHADOWTYPE_STENCIL_ADDITIVE
- Overloading by Return Value in C++
- Per-Face Smooth/Flat Shading in GLSL
- Pixelation Effect
- Procedural Patterns
- Progress Update
- Providing a Link to Generated Javascript
- Quick Update – View Modes
- Rambling Thoughts on a Renderable Class
- Rasterizer Progress
- Ray Tracer Update
- Ray Tracing
- Ray Tracing (again?)
- Ray Tracing (Yet Again)
- Ray tracing, Patterns, and the Web
- RE: The fear of change at submission time
- RE: Thinking by Building
- Reflection
- Rendering Voxels
- Restructuring the Render Loop I
- Restructuring the Render Loop II
- Scene Graph Update
- Screenshot
- Screenshot
- Scripting
- Seamless Grass Texture Generator
- Seamless Images
- Selection Progress
- Shader Builder
- Shader Builder Progress
- Shadow Term
- Singletons in Static Libraries on Win32
- Sky Map
- Snow (i.e. Point Sprites)
- Solid vs. Surface Modeling
- Solution Folders with CMake (project_group())
- State of the Engine
- Status
- Status Update
- SuperPixel
- Synchronizing Native Reference Counts with V8
- Teapots
- Terrain in Blender
- Terrain Rendering Update
- Textures
- Textures and the Sky
- The Math of Bump Mapping
- The Problem with Hobbies
- The Web Browser as a Build System
- Today’s Updates
- Todo List
- Transformations
- Tree Model
- Trees
- Unit Cube
- Unnecessary Complexity in the Software Development Tool-Chain
- Update
- UV Unwrapping
- V8 Garbage Collection & PersistentHandle MakeWeak
- Vacation (from the blog)
- View Plug-in Mechanism
- VS2010 Optimization Flags
- Welcome
- What I’d Like
- What’s going on?
- What’s New
- What’s new…
- Where are we?
- Wiki Online
- Wireframe Overlay
- XAMPP Apache Won’t Start on Windows: Pando Media Booster
