Archive for the ‘complete game’ tag

A Complete Game

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Progress update…

A Complete Game

Over the last several months, I’ve been working primarily with web-related technologies (basic HTML, CSS, PHP, some CMS customization, etc.). In my spare time, I’ve been playing around with the more graphical / game-aspects HTML5. I’ve written a couple “draft” quality JQuery plug-ins: one for basic image effects (saturation effects, etc.), a seamless image tiler / previewer, a seamless image generator, a fire effect, and one more thing: a complete game.

I’m interested in graphics, engine architecture, and games, but often find myself exploring a specific technology rather than trying to create something “complete.” In other words, I tend to take a deep and narrow approach to coding rather than a broad, shallow approach.

My goal this time is to produce a small, maybe-not-that-impressive, but complete game. I realize I’ve never really done this before…

Gravity Tide

I’ve decided to code name it Gravity Tide. So far:

  • 2D Graphics via an HTML Canvas element
  • Music via the HTML5 Audio element (and via opengameart.org since I’m not a musician!)
  • A main menu and credits screen
  • 1 Level currently…

Once I add a splashscreen, load/save functionality, a couple more levels, a few power-ups, a few new enemies, end-of-level “bosses”, and a generic minimal game story, I think it – again, may not be epic quality – but it will be a complete game.

Written by arthur

December 16th, 2011 at 10:43 am