Archive for the ‘pixelation’ tag

Pixelation Effect

without comments

I recently “borrowed” a pixelation effect posted some time ago by compsci89 to the Irrlicht forums. While it seems counter-intuitive on some level to write an effect that intentionally reduces pixel resolution and color depth, I like the effect:

The effect, modified from the original form to do non-uniform color reduction and a mix of pixelation and actual value, is now in the LxEngine code base and used in the work-in-progress Tutorial 5 code.

It does make me feel good about the state of LxEngine that adding a straightforward effect like this took about 2 minutes.

Written by arthur

April 4th, 2012 at 8:44 pm