Archive for the ‘render’ tag
Terrain in Blender
A simple render from experimenting with multi-texturing in Blender 2.5:
The above was created by roughly following the tutorial posted on the Blender 3D Noob to Pro wikibook.
I experimented a bit with heightmaps in Blender 2.5 as well – there isn’t native support for image-based heightmaps, but it’s fairly easy to quick preview one: (1) create a dense 3d grid, (2) add a material/texture with the heightmap, (3) set the heightmap “RGB to Intensity” flag, turn off the diffuse color influence, and enable the Displace influence.


