Archive for the ‘skydome’ tag

Textures and the Sky

without comments

Not much writing today, but instead an image:

Texture mapping and the start of a sky

What’s New
Here’s what’s new in this image:

  • Two RGB texture mapped spheres (one solid colored, the other phong shaded)
  • PNG image support using LodePNG
  • A gradient map sphere
  • The beginning work on a sky dome using a blue/white gradient with an RGBA cloud texture layer on top. (Alpha blending is new and not yet completely supported)
It is definitely a work in progress.

CMake
Also, not visible in the image is that the SceneGraph demo and core engine builds with CMake, rather than the previous custom build script.  It’s really unfortunate that the CMake documentation is not as concise and clear as it could be, because otherwise it seems to be an excellent tool.

External Links
…and while I’m posting, the first Sintel trailer has been posted and it looks great.  Definitely worth downloading to see how well the Blender Open Movie Project is going.

Written by arthur

May 22nd, 2010 at 3:54 pm