Archive for the ‘skydome’ tag
Not much writing today, but instead an image:
Here’s what’s new in this image:
- Two RGB texture mapped spheres (one solid colored, the other phong shaded)
- PNG image support using LodePNG
- A gradient map sphere
- The beginning work on a sky dome using a blue/white gradient with an RGBA cloud texture layer on top. (Alpha blending is new and not yet completely supported)
Also, not visible in the image is that the SceneGraph demo and core engine builds with CMake, rather than the previous custom build script. It’s really unfortunate that the CMake documentation is not as concise and clear as it could be, because otherwise it seems to be an excellent tool.
…and while I’m posting, the first Sintel trailer has been posted and it looks great. Definitely worth downloading to see how well the Blender Open Movie Project is going.