Archive for the ‘web’ tag

A Complete Game

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Progress update…

A Complete Game

Over the last several months, I’ve been working primarily with web-related technologies (basic HTML, CSS, PHP, some CMS customization, etc.). In my spare time, I’ve been playing around with the more graphical / game-aspects HTML5. I’ve written a couple “draft” quality JQuery plug-ins: one for basic image effects (saturation effects, etc.), a seamless image tiler / previewer, a seamless image generator, a fire effect, and one more thing: a complete game.

I’m interested in graphics, engine architecture, and games, but often find myself exploring a specific technology rather than trying to create something “complete.” In other words, I tend to take a deep and narrow approach to coding rather than a broad, shallow approach.

My goal this time is to produce a small, maybe-not-that-impressive, but complete game. I realize I’ve never really done this before…

Gravity Tide

I’ve decided to code name it Gravity Tide. So far:

  • 2D Graphics via an HTML Canvas element
  • Music via the HTML5 Audio element (and via opengameart.org since I’m not a musician!)
  • A main menu and credits screen
  • 1 Level currently…

Once I add a splashscreen, load/save functionality, a couple more levels, a few power-ups, a few new enemies, end-of-level “bosses”, and a generic minimal game story, I think it – again, may not be epic quality – but it will be a complete game.

Written by arthur

December 16th, 2011 at 10:43 am

The Web Browser as a Build System

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This post can largely be qualified as daydreaming, or maybe just hoping aloud. In any case, here’s a look at some browser changes that I think could revolutionize the web.

The best part about this is that there’s absolutely nothing new being proposed below. It’s about taking existing ideas and fitting them together in a way that would work efficiently.

A Standard Browser Bytecode/Virtual Machine

Create an open ISO standard bytecode. Create a sandboxed virtual machine to run the code.

Now the browser can run script via Javascript or via any language that can be compiled into that byte code. Share the runtime environment so that chunks of Javascript and bytecode can be interweaved.

Wait, isn’t that what Java was? Key difference: integrate the DOM with the virtual machine. Honestly, that’s the key difference. You don’t end up with a disparate Java applet sitting in a hosted rectangle, essentially disconnected from the rest of the page, with a totally different looking UI. No, you get the simplicity of HTML5 for the UI because the virtual machine is seamlessly part of the page. Don’t reinvent what makes HTML so popular: use it instead.

Wait, emscripten already does this. Yes! In many ways it does, and it’s a fantastic idea. The big differences are that I’d love to see the LLVM interpreter as a standard part of the browser – plus, I imagine it’d be more efficient to embed LLVM’s interpreter into the browser native code than interpret the bytecode via a virtual machine running through the Javascript interpreter. Let’s get native support for integer types running in the VM.

Wait, what about Google’s NaCl? To me, it seems a lot of excellent technology but not put in its optimal place. Where is the advantage to running native binaries directly rather than adopting a standard bytecode instead since those native binaries need to be compiled through a custom toolchain anyway? Also, NaCl code can’t directly access the DOM and, in my mind, that’s critical.

Base it on LLVM bytecode

Let’s make it based on a subset of LLVM’s bytecode. Update the version via committee as the various parts stabilize and are agreed to be “good”. Let the virtual machine evolve to handle the needs of future web programming, rather than bloating the Javascript language into a do-all language.

Perhaps Microsoft’s .NET CIL is sufficient. I don’t know if it is “open” enough or not, though from what I’ve read it does seem pretty solid from a technical perspective.

The question really is: are there enough quality, free tools for generating the bytecode to hit a critical mass such that more quality tools start to be developed around it?

Using C++ on the Web Would Be Possible

This is the part I like, since I think in many ways, C++ is the best general purpose, production-code language.

Clang compiles C++ code into LLVM bytecode. If the browser can safely run sandboxed LLVM code, it can now run C++. Use clang on the developer machine to compile C++ code into bytecode, host the bytecode on the web, run the bytecode. (Ensuring simple Clang installers for all major platforms would certainly be a helpful side project here.)

Some run-time linking will be necessary on the part of the VM to hook that bytecode into the runtime environment (i.e. the DOM), but theoretically nothing overly burdensome has to happen.

(As a slight aside, don’t allow “unsafe” or “trusted” scripts to run outside the sandbox and access the machine resources directly. Just don’t. Ever. If hardware resources need to be exposed, let them be exposed as they are now by advancements in the web standards as WebGL, the HTML5 File API, etc. are being exposed. Use currently existing plug-in mechanisms outside the standard scripting environment if you really need to reach beyond the run-time environment. These will be available to scripts, as the DOM is, but not implemented as scripts. Keep the script environment itself clean and always sandboxed.)

Using C++ as a Web Scripting Language Would Be Possible

Now, Clang is self-hosting, so compile Clang (or a subset of it) to LLVM bytecode. The web page environment can now have the moral equivalent of a “compileCpp(source)” function.

Use a trivial bit of Javacript to transform script tags of type=”text/C++11″ into LLVM bytecode – and voila, C++11 can now be used as an interpreted scripting language.

Languages like CoffeeScript or even LESS already do a similar transformation from a new language to a browser standard; however, rather than targeting a language designed for direct programming, target a generalized bytecode intended from the start to be a target of other language transformations. (Things being used for what they were designed for tend to be more efficient.)

The potential uses for C++ on the web seem enormous to me: prototyping native code in a dynamic environment, a sandboxed development environment for new C++ modules, live unit tests of code bases, rapid previews of code modules and segments, live testing during code reviews, finally a semi-standard cross-platform UI solution for C++, shared code between web and desktop versions, a strict typing language to add robustness to critical production web code, etc.

The list of uses almost seem self-evident to me. (Perhaps I like C++ too much.)

Browser Caching Enhancements

I’m not an expert on browsing caching capabilities, but the above assumes either uploading the bytecode or compiling the C++ code on the web page load.

Let’s ensure the browser has sufficient logic to write out a compiled version of the C++ code to a cache (on a per-section basis, i.e. like O/OBJ object files). Visit the page the first time and wait while it compiles; visit a second time and it loads the compiled code from the cache (and probably only does some minimal linking). I mean literally the first visit to the server and the second visit: cache this on the server, not per-user.

Of course, some sort of “trusted user” mechanism would need to be in place if the compilation is occurring on the client-side and the caching being done on to a shared server-side. (Definitely a solvable problem – even if means something like invoking a PHP script in a password protected directory to write out the cached file; but it would be more fluid to have a standardized browser mechanism for this.)

Next, let’s make sure those caches work with CDNs (content delivery networks). There’s no reason to host the standard C++ library on my site and have that compile separately for every page that uses it. Instead, the script src tag references a library version hosted on a CDN where there will be a cached, compiled copy already available.

Also, once the idea of CDNs comes into place, the problem of “dependencies” becomes much simpler. Add a URL to the library on the CDN: never worry about compiling or installing any dependency. The URL would likely implicitly or explicitly contains the version number, compiler used, compile flags, etc. CDNs could even host the compilers they used to absolutely ensure no ABI (application binary interface) issues between their hosted code and locally hosted code.

A Web-based Distributed Compiler/Make

Now simply think of the above in broader terms: cache on a module-by-module basis, add in dependencies between segments of code, mark everything with version numbers, cache on CDNs…and it’s not much of a stretch to think of how a full Make system can be hosted in the browser (i.e. via a script/bytecode, not directly in the browser source) and how CDNs start making the whole internet start to act like a large distributed compiler.

Because this is all distributed, it’s not really bloating what the web browser does. A web page might have only a couple dozen lines of custom code. The rest is pre-compiled code sitting out there on CDNs in the same way stock photography or massive databases are sitting out there hosted on high-end servers elsewhere.

With CDNs and caching, “compile-time” should become a non-issue for the end-user; download time is the only bottleneck – and heck, that’s already true for native apps today.

A Bit of Client-Side Caching

Let’s also reserve a chunk of disk space for client-side caching of LLVM-to-native code caching. The browser can work with the VM’s JIT to cache optimized native code for the bottleneck sections of the bytecode. This should speed up the most frequently used apps to near natively-compiled code speeds (see current C# versus C++ performance benchmarks if you want a estimate of “near”).

For safety, simplicity, and security, let’s keep any cached native code local: don’t host anything that runs outside the safety of a sandbox on a CDN. (Sure, NaCl could run the native code in a sandbox as well, but let’s keep things simple.)

Other General Languages and Domain-Specific Languages

Now repeat this process for languages other than C++. Anything that can be compiled to LLVM bytecode can safely run on the web. Anything language that has a compiler that can be compiled into LLVM bytecode can be run on the web.

Any language that has a compiler hosted somewhere on the web can be used (no worrying about if the user has
the right version of Python installed or not!). The barrier to entry for domain-specific languages drops notably.

<script compiler=’http://cdn.somesite123.org/hosted-compilers/python-2.7.0′ src=’mycode.py’ />

<script compiler=’http://cdn.somesite123.org/hosted-compilers/joelanguage-0.2.3′ src=’dslcode.txt’ />

An Quick Aside on Code Reuse

I’m convinced that code reuse is dependent primarily on how easy it is to reuse the code.

Having an explosion of different languages on the web and of different language versions will not undermine code reuse. Rather, if including large, production code modules was as simply as adding support for JQuery via a CDN – then heck, a lot more code reuse would happen. Forget the build dependencies, install locations, etc. that can add serious overhead to using a third-party library (especially on Windows). All this disappears. Sure the specific locations for a particular compiler, library, etc. might not be standardized but because the same instance is shared across the web that itself making that single instance a standard: it’s going to be there for anyone who connected to the internet.

Standards make things easier to use: and a standard virtual machine does not create a standard for authoring code but rather creates a standard for using existing code. I conjecture that increasing the number of languages available on the web in this manner would actually drastically increase code reuse on the web.

These are Not New Ideas

Obviously, nothing above is new. I’ve mentioned Java, .NET, NaCl, etc. and I’m sure others can point out much earlier projects exemplifying these ideas.

I think one of the major strengths of Unix was something Windows still has failed to realize: include a compiler – that is always there – with the operating system and far more people will build tools and applications for it. (To be clear: I’m using “operating system” here to mean the full default operating environment, not just the kernel.)

The browser is becoming in many ways like an OS. What I’m envisioning is creating a standard “tool-chain” that’s always there in the browser. Look how successful simply having a standard interpreter in the form of Javascript has become. Now imagine if you took the good ideas behind Java, .NET, CDNs, Make systems, etc. and provided that instead of just Javascript.

Again, nothing here is new. However, the idea of connecting all these ideas into a simple, usable, coherent, and standard system seems so tantalizingly within reach at this point in the evolution of the web. It’s agitating. It’s exciting.

The web browser as a build system: I can hardly imagine how the web and computing world would change.

Postscript: Interested?

Think this is a great idea and have the discretionary funds to hire me to work on this?

I’m only half joking :)

Written by arthur

December 13th, 2011 at 9:50 am