Library/OGRE

Tutorial

 * $undefined$ - display a render window

Memory Management
OGRE allocates and manages all OGRE object internally, with the exception of the Root object. It is the client code's responsibility to deallocate only the Root object - otherwise, OGRE will automatically deallocate any objects once the last reference to that object is removed.

How to set up custom HLSL, GLSL, etc. materials
TBD.


 * http://www.ogre3d.org/docs/manual/manual_21.html
 * http://www.ogre3d.org/tikiwiki/tiki-index.php?page=RT+Shader+System

Modifying Visibility
, but are entities shared? Does this hide all?