Library/Graphics/Materials

Stylization and Physical Materials
In a system aimed at realistic or semi-realistic graphics and simulation, it is useful to make a distinction between material and stylization properties. Consider a house model in a 3D editor that has a wood material applied to the walls. The physical wood material has 100% opacity; i.e. wood is not a see-through material. However, for rendering or modelling purposes, the user may want to apply a transparency effect to the wood material.