Tech/LxEngine/Content

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This page is a work-in-progress. It is not yet complete.
It may contain inaccurate, incorrect information. Use at your own risk.

Note: this page is not currently appropriately named as it contains a collection of information on several topics. It should likely be renamed to Content Development.

Contents


LxEngine Content

Still working out the process.

Content:

for small, simple assets the asset can be placed directly in the parent folder without a sub-folder of it's own. A Creative Commons Public Domain license is implied on all such assets without separate licensing files.

The long name:

Within the folder, there should be at least:

Within CMake:

Tools

In an effort to ensure that "things just work", LxEngine uses a set of supported tools. This does not mean that other tools cannot be used for content development; but rather that, instead of trying to seamlessly support all tools, one tool for each major category is deemed the primary tool for that area.

Content Tools

Web Tools

Building New Content

Feature & Plug-ins

Graphics & Game Engines

For inspiration and/or integration into LxEngine...

Pixel Art

3D Models

Level Design

Terrain.png
Navigation
Toolbox